About Machines Don't Cry
Machines Don't Cry is an animated film adaptation of Mike Resnick's Robots Don't Cry, a
2004 Hugo Award nominated short story.

The project was started in October 2005.  The work was done on a PC at home using whatever free time available from the daily grind of work and family life.  Typically, about twenty hours was spent each week by one person - me with virtually no budget.

At the time of this writing, post-production is underway such as incorporating voice and music.

The running time of the film is 41 minutes.

Why did I do it?  For the love of movies, especially Science Fiction films like Star Wars and E.T. The Extraterrestrial.  Making a hit movie as great as Star Wars or Toy Story is a goal and attempting to reach that goal is an adventure.  It can be a fun hobby but it can be very expensive too.  But the worse part about it is the time it takes to make animation.

I have a lot of experience now that would be valuable for budding 3D animators interested in producing animated features in a relatively short time, part-time, virtually no employees, and practically no budget.

The primary software used was Dakine Wave's VirtualStage.  It was under $50 when I purchased it and it couldn't have come at a better time.  I evaluated other 3d animated software, including Machinima.  The professional tools were damn too expensive and there found problems with Machinima, especially with intellectual rights.

In the end, the supporting software and hardware upgrades added up.  Vue and Poser totaled around 500 bucks.  But the primary engine to create the animation was Virtual Stage and once the setup and modeling was complete, it didn't take long to do the animation.  Poser saved time in creating the critical facial expressions of the character models.

I will discuss my reasons for choosing the software tools I used for "Machines Don't Cry" in the near future.









Copyright (c) 2006 Romel Gallamoza
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