Support
Future Film Projects
Making
independent films can be a very expensive craft turning film makers into money
solicitors. There are many private and public resources to apply for film
grants and capital. There are so many books and courses on how to obtain
funding. Some film makers just gamble their own money away or take on lots
of credit card debt. Failure is devastating but there a few that
succeed. Kevin Smith's "Clerks" cost over $27K to make, not counting
post-production. He used 10 credit cards but it paid off for him and his
crew. But even $27K is beyond the reach of many people thinking about
making movies for the public.
Computer Animation can be cheaper and
faster to produced thanks to the hardware and software of today. But this
too can be expensive. Yes, there are free Machinima tools out there but
there are legal limitations. For example, the Machinima film maker may be
using computer software from a big corporation. The film maker may not be
able to legally profit from using the company's software unless there is some
type of agreement. This agreement could be expensive.
Most of the
animation from Machines Don't Cry was done through Dakine Wave's
VirtualStage. For the Robot Space Trooper clips, it was e-onsoftware's Vue
d'Esprit.
Although I paid less than $50 for
VirtualStage that was not like the typical Machinima (where you would capture
video from a gaming environment) or 3d rendering software (like 3d Studio Max) I
still had to pay alot of money for supporting tools and computer
upgrades.
The work to do computer animation is taxing for one man with a 9
to 5 job and a big family. It is better to create projects with a team or
production company full time with a budget already provided.
The
reason for donations is to fund future film projects and man (and woman) power
to drive the projects. It is possible to get volunteers but if I can pay
for the people with the skills required to create animated works the chances of
the film's success will be greater.
Here are examples of the approximate
retail cost (without tax) of some popular computer 3d
software/tools:
3d Animation
Autodesk AutoCAD
$4000
Autodesk Motion Builder
$4100
Maxxon Cinema 4D
$700
Caligari TrueSpace
$600
e-onsoftware Vue Infinitie
$579
Eovia Carrara
$549
Pixologic Zbrush
$500
Hash Animation
Master $300
e-onsoftware
Vue d'Esprit $250
2d Paint/Digital
Imaging
Adobe Photoshop
$650
The
following support software can range from free to a few hundreds of
dollars:
3D Modeling
e-frontier Poser
$249
anim8or
free
Texture
Mapping Tools
Special Effects
Polygon Reducers
Renderers
Motion
Capture
Video Editors
Computer Hardware is needed and the more
powerful it is the better for rendering animation and graphics. It can
range from a few hundred dollars to a few thousand. If you are the only
person working on a project, it helps to have multiple computers. Some
animation renders can take a few seconds, hours, days, or weeks. You'll
need to work on another computer since a very long rendering task will likely
prevent you from using the computer you used for rendering. If you
have multiple computers you might be required to pay licenses to have copies of
the same operating system and software applications on different
machines.
The cost of Machinima will vary depending on the game engine,
modding software, software environment, support tools, hardware, etc. You
may have to pay additional for commercial use of the game engine or similar
tool.
Computer Animator Salary
The salary can vary depending on the
project, freelance, location, experience, and bonuses. The average
animator annual salary coming from labor sites on the web reports average salary
of $40K. Some exceptional animators with many years of experience can make
six-figures.
Music/Sound Effects
If you, your friends, or volunteers
can make music for your project, you can avoid the cost for paying royalties of
muscians or copywrited music.
Actors/Voice Actors
If you find free
ways to provide voice dubbing for your project you can avoid their costs which
depends on union or non-union membership, the media type, and the length of the
finished project.
The list goes on and on for funding the
following:
Computer Animation education. The tools can be very
complex and could take a lifetime to master. (Think I'm
kidding? Here's one of an infinite number of examples. Without using
special tools, try making conforming and dynamic clothing for Poser 3d
models. Now try making the clothing fit for different size models and
different version Poser models. How about making the clothing fit for
non-Poser models?) The cost for learning the tools can be expensive not
only in terms of money but for time as
well.
Writers
Animators
Artists
Storyboard Illustrators
Post
production
Promotion/Marketing
Mass media production
Movie
distribution
Time and travel to Film Festivals
Contributions will go a
long way. With more powerful hardware and software, a co-hesive and
talented team, or all the above, more film projects can be produced with
speed and better quality.
Support The
Digital Arts!